AIPlayer
107 functions
- AIPlayer_AddDebugScoreContribution
- AIPlayer_AllyRecentlyPinged
- AIPlayer_CachedPathCrossesEnemyTerritory
- AIPlayer_CanAISquadLockTacticItem
- AIPlayer_CanSeeEntity
- AIPlayer_ClearCachedPath
- AIPlayer_ClearDebugScoreContributions
- AIPlayer_ConstructionIsConstrained
- AIPlayer_DebugClearIslandDecisionOverride
- AIPlayer_DebugSetIslandDecisionOverride
- AIPlayer_EnemyTerritoryDetected
- AIPlayer_FindClosestSiegeTarget
- AIPlayer_FindClumpContainingPosition
- AIPlayer_ForBestClumpIndexesForSquad
- AIPlayer_GatheringIsConstrained
- AIPlayer_GetActiveEncounterTargets
- AIPlayer_GetAIIslandDecision
- AIPlayer_GetAllCapturePointsReturns the capture points being tracked by the military manager with the specified relation to the AIPlayer
- AIPlayer_GetAllScoreMultipliers
- AIPlayer_GetAllyPlayers
- AIPlayer_GetAnchorPosition
- AIPlayer_GetBestClumpForPositionIdx
- AIPlayer_GetBestClumpForSquadIdx
- AIPlayer_GetBestClumpIdx
- AIPlayer_GetBestClumpIdxForAbility
- AIPlayer_GetBestOwnedClumpIdx
- AIPlayer_GetBestOwnedClumpIdxForAbility
- AIPlayer_GetBestOwnTrafficPos
- AIPlayer_GetBestTrafficPos
- AIPlayer_GetCachedPathLength
- AIPlayer_GetCachedPathPoints
- AIPlayer_GetCapturePoints
- AIPlayer_GetClumpCentreSquad
- AIPlayer_GetClumpPosition
- AIPlayer_GetClumpTerritoryPointEntity
- AIPlayer_GetDistanceToEnemyTerritory
- AIPlayer_GetDynamicEntityTargetScore
- AIPlayer_GetDynamicMultiplier
- AIPlayer_GetDynamicUnitTypeMultipliersForEntity
- AIPlayer_GetDynamicUnitTypeMultipliersForSquad
- AIPlayer_GetKnownResourceDeposits
- AIPlayer_GetLocal
- AIPlayer_GetLocalFromPlayer
- AIPlayer_GetNumPBG
- AIPlayer_GetOpponentPlayers
- AIPlayer_GetOrCreateHomebase
- AIPlayer_GetOwnedClumpPosition
- AIPlayer_GetOwnedMilitaryPointEntitiesInRange
- AIPlayer_GetOwnedSquadsInRange
- AIPlayer_GetPositionsOfMilitaryPointsWithRelation
- AIPlayer_GetRandInt
- AIPlayer_GetSquadsInRange
- AIPlayer_GetStartingIsland
- AIPlayer_GetStateModelAIEntityListEntries
- AIPlayer_GetStateModelAISquadListEntries
- AIPlayer_GetStateModelBool
- AIPlayer_GetStateModelFloat
- AIPlayer_GetStateModelInt
- AIPlayer_GetStateModelPBG
- AIPlayer_GetStateModelTargetListEntries
- AIPlayer_GetStrategicIntention
- AIPlayer_IsDamagedStructureOnPathToTarget
- AIPlayer_IsIslandFullyScouted
- AIPlayer_IsOnAnIsland
- AIPlayer_IsPathProcessed
- AIPlayer_IsPointThreatened
- AIPlayer_IsPositionControlledByTeam
- AIPlayer_IsPositionInFriendlyTerritory
- AIPlayer_IsPositionInFrontLine
- AIPlayer_IsPositionNearAlliedPlayerAnchorPosition
- AIPlayer_IsPositionNearAlliedPlayerStartingPosition
- AIPlayer_IsPositionNearPlayerAnchorPosition
- AIPlayer_IsPositionNearPlayerStartingPosition
- AIPlayer_IsTacticItemLocked
- AIPlayer_IsTacticItemLockedByAISquad
- AIPlayer_LockTacticItemForAISquad
- AIPlayer_PopEGroupScoreContribution
- AIPlayer_PopEntityScoreContribution
- AIPlayer_PopScoreMultiplier
- AIPlayer_PopUnitTypeScoreMultiplier
- AIPlayer_PositionOnStartingIsland
- AIPlayer_ProcessedPathSuccessful
- AIPlayer_PushEGroupScoreContribution
- AIPlayer_PushEntityScoreContribution
- AIPlayer_PushScoreMultiplier
- AIPlayer_PushUnitTypeScoreMultiplier
- AIPlayer_RemoveEntityHomebase
- AIPlayer_RemoveSquadHomebase
- AIPlayer_RequestHighPath
- AIPlayer_ResetAbilityPriorityOverride
- AIPlayer_ResetAIAbilityPriorityOverride
- AIPlayer_SetAbilityPriorityOverride
- AIPlayer_SetAIAbilityPriorityOverride
- AIPlayer_SetAllowResourceGatheringOutsideLeash
- AIPlayer_SetEntityHomebase
- AIPlayer_SetGathererDistributionOverride
- AIPlayer_SetMarkerToUpdateCachedPathToHQ
- AIPlayer_SetMarkerToUpdateCachedPathToPosition
- AIPlayer_SetSquadHomebase
- AIPlayer_SetStrategizerPersonality
- AIPlayer_ToggleDrawCachedPath
- AIPlayer_UnLockTacticItemForAISquad
- AIPlayer_UpdateGathering
- AIPlayer_UpdateSkirmishAttackAndCaptureTasks
- AIPlayer_UpdateSkirmishPlayerAbilities
- AIPlayer_UpdateSkirmishProduction
- AIPlayer_UpdateSkirmishScoutingTasks