AISquad
51 functions
- AISquad_ClearStateModelEnumTableTarget
- AISquad_ClearStateModelTarget
- AISquad_FindBestIsolatedSquadTarget
- AISquad_FindBestSquadTarget
- AISquad_FindFilteredCoverCompareCurrent
- AISquad_FindSafePositionInEncounterLeash
- AISquad_GetClosestCuttableObstruction
- AISquad_GetClosestEnemySquadWithinArea
- AISquad_GetClosestObstruction
- AISquad_GetClosestObstructionOfType
- AISquad_GetClumpFarBound
- AISquad_GetCurrentFallBackPosition
- AISquad_GetStateModelBool
- AISquad_GetStateModelEntityTarget
- AISquad_GetStateModelEnumTableBool
- AISquad_GetStateModelEnumTableEntityTarget
- AISquad_GetStateModelEnumTableFloat
- AISquad_GetStateModelEnumTableInt
- AISquad_GetStateModelEnumTablePBG
- AISquad_GetStateModelEnumTablePlayerTarget
- AISquad_GetStateModelEnumTableSquadTarget
- AISquad_GetStateModelEnumTableVector3f
- AISquad_GetStateModelFloat
- AISquad_GetStateModelInt
- AISquad_GetStateModelPBG
- AISquad_GetStateModelPlayerTarget
- AISquad_GetStateModelSquadTarget
- AISquad_GetStateModelTarget
- AISquad_GetStateModelVector3f
- AISquad_HasBeenAttacked
- AISquad_HasFiredWeapon
- AISquad_HasPathWithinDistance
- AISquad_IsRunningSquadTacticAbility
- AISquad_SetStateModelBool
- AISquad_SetStateModelEntityTarget
- AISquad_SetStateModelEnumTableBool
- AISquad_SetStateModelEnumTableEntityTarget
- AISquad_SetStateModelEnumTableFloat
- AISquad_SetStateModelEnumTableInt
- AISquad_SetStateModelEnumTablePBG
- AISquad_SetStateModelEnumTablePlayerTarget
- AISquad_SetStateModelEnumTableSquadTarget
- AISquad_SetStateModelEnumTableVector3f
- AISquad_SetStateModelFloat
- AISquad_SetStateModelInt
- AISquad_SetStateModelPBG
- AISquad_SetStateModelPlayerTarget
- AISquad_SetStateModelSquadTarget
- AISquad_SetStateModelTarget
- AISquad_SetStateModelVector3f
- AISquad_ShouldFallBackOrBraceSelf