Anvil
8 functions
- Anvil_FilterOutForbiddenSquadTypesFilter out specific types of squads from an SGroup. Add to this function if more types need to be considered as Forbidden
- Anvil_FindHiddenSpawnFollowing a path from origin to destination, finds the HS_CLOSEST/HS_FURTHEST hidden position to/from the destination
- Anvil_GetRtsRaceFromMetamapRaceReturns the name of the RTS version of the given race.
- Anvil_GetSquadDetachmentsGet the squad's detachments
- Anvil_KillNeutralEntitiesNearPositionDestroy entities, by type or blueprint, inside a marker or sector, or near a position
- Anvil_SetPlayerResourcesSet a player's resource income. Provide income-per-minute values. For SP missions.
- Anvil_SetupWreckRecoveryKill pre-placed vehicle entities and collect their wreck entities into the same egroups.
- Anvil_SGroupSetTargetingTypeSet an sgroup's targeting type (how enemy weapons target the squads)