BP
86 functions
- BP_AbilityExists
- BP_ApplyBlueprintNameMigration
- BP_DebugDrawAICompanyPersonality
- BP_GetAbilityBlueprint
- BP_GetAbilityBlueprintByPbgID
- BP_GetAbilityUIInfo
- BP_GetAIAbilityBlueprint
- BP_GetAIAbilityBlueprintByPbgID
- BP_GetAICompanyPersonalityBlueprint
- BP_GetAIFormationCoordinatorBlueprint
- BP_GetAIFormationCoordinatorBlueprintByPbgID
- BP_GetAIFormationTargetPriorityBlueprint
- BP_GetAIFormationTargetPriorityBlueprintByPbgID
- BP_GetAIStateModelTuningsBlueprint
- BP_GetAIStateModelTuningsBlueprintByPbgID
- BP_GetBaseEntityBlueprintFromSquad
- BP_GetBlueprintMigrationVersion
- BP_GetBriefingActorBlueprint
- BP_GetBriefingActorBlueprintByPbgID
- BP_GetCompanyStartingSquadsTable
- BP_GetCustomPropertyBlueprint
- BP_GetCustomPropertyBlueprintByPbgID
- BP_GetDrawAICompanyPersonalityDebug
- BP_GetEntityBlueprint
- BP_GetEntityBlueprintByPbgID
- BP_GetEntityBlueprintsWithTypeGet a table of all of the EBPs that match a particular EntityType. You can pass in a table of multiple EntityTypes to get a list EBPs that match ANY of the types listed.
- BP_GetEntityBlueprintsWithType_Internal
- BP_GetEntityBPArmorInfo
- BP_GetEntityBPMaxHealth
- BP_GetEntityBPMovementInfo
- BP_GetEntityBPStrategicPointInfo
- BP_GetEntityBPTargetSize
- BP_GetEntityChildBlueprintAtIndex
- BP_GetEntityChildBlueprintCount
- BP_GetEntityParentBlueprintAtIndex
- BP_GetEntityParentBlueprintCount
- BP_GetEntityTypeExtRaceBlueprintAtIndex
- BP_GetEntityTypeExtRaceCount
- BP_GetEntityUIInfo
- BP_GetLoadoutArmyUpgrades
- BP_GetMapPoolBlueprint
- BP_GetMapPoolBlueprintByPbgID
- BP_GetMenuBlueprint
- BP_GetMoveTypeBlueprint
- BP_GetMoveTypeBlueprintByPbgID
- BP_GetName
- BP_GetPassTypeBlueprint
- BP_GetPassTypeBlueprintByPbgID
- BP_GetPropertyBagGroupCount
- BP_GetPropertyBagGroupPathName
- BP_GetPropertyBagGroupShortName
- BP_GetRaceInfo
- BP_GetReinforcementModifier
- BP_GetReticuleBlueprint
- BP_GetSquadBlueprint
- BP_GetSquadBlueprintByPbgID
- BP_GetSquadBlueprintsWithTypeGet a table of all of the SBPs that match a particular SquadType. You can pass in a table of multiple SquadTypes to get a list SBPs that match ANY of the types listed.
- BP_GetSquadBlueprintsWithType_Internal
- BP_GetSquadBlueprintTotalPopulation
- BP_GetSquadBlueprintUpgrades
- BP_GetSquadChildBlueprintAtIndex
- BP_GetSquadChildBlueprintCount
- BP_GetSquadParentBlueprintAtIndex
- BP_GetSquadParentBlueprintCount
- BP_GetSquadTypeExtRaceBlueprintAtIndex
- BP_GetSquadTypeExtRaceCount
- BP_GetSquadUIInfo
- BP_GetTechTreeBlueprintsByType
- BP_GetTechTreeBPInfo
- BP_GetType
- BP_GetUpgradeBlueprint
- BP_GetUpgradeBlueprintByPbgID
- BP_GetUpgradeBlueprintsWithTypeGet a table of all of the Upgrade BPs that match a particular UpgradeType. You can pass in a table of multiple UpgradeTypes to get a list Upgrade BPs that match ANY of the types listed.
- BP_GetUpgradeBlueprintsWithType_Internal
- BP_GetUpgradeTypes
- BP_GetUpgradeUIInfo
- BP_GetWeaponBlueprint
- BP_GetWeaponBlueprintByPbgID
- BP_GetWeaponBlueprintInfo
- BP_GetWeaponEntityWeaponBlueprint
- BP_IsInfantryBlueprint
- BP_IsTeamWeaponBlueprint
- BP_IsUpgradeOfType
- BP_IsVehicleBlueprint
- BP_SetDrawAICompanyPersonalityDebug
- BP_UpgradeExists