Camera
87 functions
- Camera_AddSquadDeathRule
- Camera_CatromSplinePanOverTimeQueue moving the camera along a spline consisting of entity/marker/pos/egroup/sgroup/squad objects within seconds.
- Camera_ChangeCameraFromDeadSquad
- Camera_ClampToMarker
- Camera_CyclePositionsMoves the camera through a list of positions.
- Camera_DebugFollowSquad
- Camera_DebugFollowSquadStartFollow selected or closest squad for debugging. Can cycle through squads and switch squads on death
- Camera_ExecuteBSplinePan
- Camera_ExecuteCaptureCameraPan
- Camera_ExecuteCaptureCameraPanAtPosition
- Camera_ExecuteCatromSplinePan
- Camera_ExecuteLinearSplinePan
- Camera_FocusOnPosition
- Camera_FollowSet the camera to follow an sgroup/squad/egroup/entity.
- Camera_FollowEntity
- Camera_FollowSelection
- Camera_FollowSquad
- Camera_Fov
- Camera_GetCurrentPos
- Camera_GetCurrentTargetPos
- Camera_GetDeclination
- Camera_GetDefaultDeclination
- Camera_GetDefaultDistance
- Camera_GetDefaultOrbit
- Camera_GetDefaultPitch
- Camera_GetDefaultYaw
- Camera_GetEyePositionFromTarget
- Camera_GetFollowingSquad
- Camera_GetOrbit
- Camera_GetPivot
- Camera_GetPos
- Camera_GetTargetPos
- Camera_GetZoomDist
- Camera_HideMesh
- Camera_InverseEuler
- Camera_IsFollowingSquad
- Camera_IsInputEnabled
- Camera_IsMeshShown
- Camera_LinearSplinePanOverTimeQueue moving the camera along a spline consisting of entity/marker/pos/egroup/sgroup/squad objects within seconds.
- Camera_LookAt
- Camera_MoveToMove the camera to an entity/marker/pos/egroup/sgroup/squad at a given speed
- Camera_MoveToIfCloseSlightly refocus the camera to rest on an entity/squad/squad/sgroup/egroup/pos/marker if it's close by.
- Camera_PanOverTimeRelativeQueue moving the camera a certain distance from the position of the camera in a specified amount of time.
- Camera_PanOverTimeToQueue moving the camera to an entity/marker/pos/egroup/sgroup/squad within seconds.
- Camera_Pop
- Camera_Push
- Camera_PushKeepState
- Camera_QueueRelativeSplinePanPos
- Camera_QueueSplinePanPos
- Camera_ResetFocus
- Camera_ResetOrbit
- Camera_ResetRotationReset the camera to its default rotation.
- Camera_ResetToDefault
- Camera_RotateRelativeRotate the camera relative to its current rotation in degrees.
- Camera_RotateToRotate the camera to a given angle in degrees.
- Camera_SetDeclination
- Camera_SetDefaultDeclination
- Camera_SetDefaultOrbit
- Camera_SetDefaultZoomDist
- Camera_SetDistance
- Camera_SetInputEnabled
- Camera_SetOrbit
- Camera_SetOrbitRelative
- Camera_SetOverviewModeEnabled
- Camera_SetPitch
- Camera_SetPitchRelative
- Camera_SetSplinePanEase
- Camera_SetTarget
- Camera_SetYaw
- Camera_SetYawRelative
- Camera_SetZoomDist
- Camera_ShowMesh
- Camera_StartDeltaOrbit
- Camera_StartOrbit
- Camera_StartPan
- Camera_StartPanTo
- Camera_StartRelativePan
- Camera_StartRelativeZoomDist
- Camera_StartZoomDist
- Camera_StartZoomDistTo
- Camera_StopPan
- Camera_ToggleDebugCamera
- Camera_ToggleFixedReplayCamera
- Camera_ToggleInteractivityCheck
- Camera_ToggleMeshShown
- Camera_ToggleShowMeshAlwaysOnTop
- Camera_Unclamp