Entity
286 functions
- Entity_ActivatePartisanHub
- Entity_AddAbility
- Entity_AddRelatedTownToPartisanHub
- Entity_AdjustAbilityCooldown
- Entity_AdvanceMissionPhase
- Entity_ApplyHealthChange
- Entity_BuildCycleList
- Entity_CalculatePassableSpawnPosition
- Entity_CanAttackNow
- Entity_CancelProductionQueueItem
- Entity_CanLoadSquad
- Entity_CanSeeEntity
- Entity_CanSeeSquad
- Entity_CanTargetEntity
- Entity_CheckSupply
- Entity_ClearDemolitionCallbacks
- Entity_ClearMissionNodeData
- Entity_ClearPendingDeathFlag
- Entity_ClearPostureSuggestion
- Entity_ClearStateModelEnumTableTarget
- Entity_ClearStateModelPBG
- Entity_ClearStateModelTarget
- Entity_ClearTagDebug
- Entity_CompleteUpgrade
- Entity_ConvertBlueprint
- Entity_Create
- Entity_CreateENV
- Entity_CreateENVFacing
- Entity_CreateFacing
- Entity_CycleDebug
- Entity_DeSpawn
- Entity_Destroy
- Entity_DestroyAll
- Entity_DisableCancelConstructionCommand
- Entity_DoBurnDamage
- Entity_EnableAttention
- Entity_EnableProductionQueue
- Entity_EnableStrategicPoint
- Entity_ExtensionCount
- Entity_ExtensionEnabled
- Entity_ExtensionExecuting
- Entity_ExtensionExist
- Entity_ExtensionID
- Entity_ExtensionName
- Entity_FindConstructionLocation
- Entity_ForceConstruct
- Entity_ForceSelfConstruct
- Entity_FromID
- Entity_GetActiveCommand
- Entity_GetArmySkinCount
- Entity_GetAttackRating
- Entity_GetAttackTarget
- Entity_GetAttackTargetEntity
- Entity_GetAttackTargetSquad
- Entity_GetBlueprint
- Entity_GetBuildingProgress
- Entity_GetCaptureResistanceMax
- Entity_GetCaptureResistanceRemaining
- Entity_GetCollisionRadius
- Entity_GetCosmeticAttachmentListCount
- Entity_GetCoverValue
- Entity_GetCurrentMovementNodeID
- Entity_GetDeathSeconds
- Entity_GetDebugEntity
- Entity_GetDefenseRating
- Entity_GetDeleteOnDeath
- Entity_GetFenceEntityCount
- Entity_GetFilledHoldSquadSlots
- Entity_GetGarrisonAbilityOnMovementNode
- Entity_GetHeading
- Entity_GetHealth
- Entity_GetHealthMax
- Entity_GetHealthPercentage
- Entity_GetID
- Entity_GetInventoryOwnerEntity
- Entity_GetInventoryOwnerPlayer
- Entity_GetInventoryOwnerSquad
- Entity_GetInvulnerableCheck if the entity is invulnerable or not
- Entity_GetInvulnerableMinCap
- Entity_GetLastAttacker
- Entity_GetLastAttackers
- Entity_GetLastEntityAttackers
- Entity_GetMaxCaptureCrewSize
- Entity_GetMaxHoldSquadSlots
- Entity_GetMeleeBlocksPerAttacks
- Entity_GetMissionLayerSetTagsByHealthThreshold
- Entity_GetMissionMapFromEntryPoint
- Entity_GetMissionOwner
- Entity_GetNumInteractors
- Entity_GetOffsetPositionReturns a position relative to an entity's current position and orientation. see ScarUtil.scar for explanation of 'offset' parameter.
- Entity_GetPlayerOwner
- Entity_GetPopupMissionEntityKillOnEndStatus
- Entity_GetPosition
- Entity_GetProductionQueueItem
- Entity_GetProductionQueueItemType
- Entity_GetProductionQueueSize
- Entity_GetProjectileBlocksPerAttacks
- Entity_GetRadius
- Entity_GetRangedBlocksPerAttacks
- Entity_GetReinforcementAbilitiesOnMovementNode
- Entity_GetRemainingResourceDepositAmount
- Entity_GetSightInnerHeight
- Entity_GetSightInnerRadius
- Entity_GetSightOuterHeight
- Entity_GetSightOuterRadius
- Entity_GetSpawnerItemBlueprints
- Entity_GetSquad
- Entity_GetSquadsHeld
- Entity_GetStateModelBool
- Entity_GetStateModelEntityTarget
- Entity_GetStateModelEnumTableBool
- Entity_GetStateModelEnumTableEntityTarget
- Entity_GetStateModelEnumTableFloat
- Entity_GetStateModelEnumTableInt
- Entity_GetStateModelEnumTablePlayerTarget
- Entity_GetStateModelEnumTableSquadTarget
- Entity_GetStateModelEnumTableVector3f
- Entity_GetStateModelFloat
- Entity_GetStateModelInt
- Entity_GetStateModelListTarget
- Entity_GetStateModelPBG
- Entity_GetStateModelPlayerTarget
- Entity_GetStateModelSquadTarget
- Entity_GetStateModelTarget
- Entity_GetStateModelVector3f
- Entity_GetStateTreeTargeting_EntityTarget
- Entity_GetStateTreeTargeting_PlayerTarget
- Entity_GetStateTreeTargeting_SquadTarget
- Entity_GetStateTreeTargeting_Vector3f
- Entity_GetStrategicPointSecureCount
- Entity_GetTargetingType
- Entity_GetWeaponBlueprint
- Entity_GetWeaponEntity
- Entity_GetWeaponHardpointCount
- Entity_HandleAllAsserts
- Entity_HasAbility
- Entity_HasBlueprintChecks whether an entity is of any of the Blueprints or EntityTypes specified.
- Entity_HasProductionQueue
- Entity_HasStateModelBool
- Entity_HasStateModelFloat
- Entity_HasStateModelInt
- Entity_HasStateModelList
- Entity_HasStateModelTarget
- Entity_HasStateModelVector3f
- Entity_HasUpgrade
- Entity_InstantCaptureStrategicPoint
- Entity_InstantConvertBuildingToFieldSupport
- Entity_InstantRevertOccupiedBuilding
- Entity_IsAbilityActive
- Entity_IsActive
- Entity_IsAlive
- Entity_IsAttacking
- Entity_IsBuilding
- Entity_IsBurnable
- Entity_IsBurning
- Entity_IsCamouflaged
- Entity_IsCapturableBuilding
- Entity_IsCasualty
- Entity_IsConvertedBuilding
- Entity_IsCuttable
- Entity_IsDemolitionReady
- Entity_IsDoingAbility
- Entity_IsEBP
- Entity_IsEBPBuilding
- Entity_IsEBPObjCover
- Entity_IsEBPOfType
- Entity_IsHardpointActive
- Entity_IsHoldingAny
- Entity_IsInBackground
- Entity_IsInCoverReturns true if entity is in cover.
- Entity_IsInfantry
- Entity_IsInInteractiveArea
- Entity_IsInvulnerable
- Entity_IsMoving
- Entity_IsOfType
- Entity_IsOnWalkableWall
- Entity_IsPartisanHub
- Entity_IsPartOfSquad
- Entity_IsPlane
- Entity_IsPlannedStructure
- Entity_IsPopupMissionEntryPoint
- Entity_IsProducingSquad
- Entity_IsResourceGenerator
- Entity_IsSpawned
- Entity_IsSpawner
- Entity_IsStartingPosition
- Entity_IsStrategicPoint
- Entity_IsStrategicPointCapturedBy
- Entity_IsSyncWeapon
- Entity_IsUBP
- Entity_IsUnderAttack
- Entity_IsUnderAttackByPlayer
- Entity_IsUnderAttackFromDirection
- Entity_IsUnderRepair
- Entity_IsValid
- Entity_IsVaultable
- Entity_IsVehicle
- Entity_IsVictoryPoint
- Entity_IsWreck
- Entity_Kill
- Entity_ModifyPartisanHubRelationValue
- Entity_NotifyOnPlayerDemolitionCalls a function when an entity gets destroyed by the player clicking the \"Detonate me\" button next to an entity.
- Entity_Population
- Entity_Precache
- Entity_RagDoll
- Entity_RemoveAbility
- Entity_RemoveBoobyTraps
- Entity_RemoveDemolitions
- Entity_RemoveUpgrade
- Entity_RequiresSlottedSplineUpdateAfterBlueprintConversion
- Entity_ResetMeleeBlocksPerAttacks
- Entity_ResetProjectileBlocksPerAttacks
- Entity_ResetRangedBlocksPerAttacks
- Entity_RestoreTargetingType
- Entity_SetAnimatorAction
- Entity_SetAnimatorActionParameter
- Entity_SetAnimatorEvent
- Entity_SetAnimatorState
- Entity_SetAnimatorVariable
- Entity_SetBackground
- Entity_SetBurnExtEnabledEnables or disables the BurnExt extensions for squads / entities
- Entity_SetCaptureResistance
- Entity_SetCrushable
- Entity_SetCrushMode
- Entity_SetDemolitions
- Entity_SetEnableCasualty
- Entity_SetExtEnabled
- Entity_SetForcedSlotFacing
- Entity_SetHeading
- Entity_SetHeadingGroundSnapOptional
- Entity_SetHealth
- Entity_SetInvulnerableSet invulnerability on the entity. Reset time is in seconds. If it it set, the invulnerability will expire after this time.
- Entity_SetInvulnerableMinCap
- Entity_SetMeleeBlocksPerAttacks
- Entity_SetMissionNodeData
- Entity_SetOnFire
- Entity_SetPartisanHubRelationValue
- Entity_SetPlayerOwner
- Entity_SetPopupMissionEntityKillOnEndStatus
- Entity_SetPosition
- Entity_SetProjectileBlocksPerAttacks
- Entity_SetProjectileCanExplode
- Entity_SetRangedBlocksPerAttacks
- Entity_SetRecrewable
- Entity_SetRemainingResourceDepositAmount
- Entity_SetSharedProductionQueue
- Entity_SetShowSilhouette
- Entity_SetStateModelBool
- Entity_SetStateModelEntityTarget
- Entity_SetStateModelEnumTableBool
- Entity_SetStateModelEnumTableEntityTarget
- Entity_SetStateModelEnumTableFloat
- Entity_SetStateModelEnumTableInt
- Entity_SetStateModelEnumTablePlayerTarget
- Entity_SetStateModelEnumTableSquadTarget
- Entity_SetStateModelEnumTableVector3f
- Entity_SetStateModelFloat
- Entity_SetStateModelInt
- Entity_SetStateModelListTarget
- Entity_SetStateModelPBG
- Entity_SetStateModelPlayerTarget
- Entity_SetStateModelSquadTarget
- Entity_SetStateModelTarget
- Entity_SetStateModelVector3f
- Entity_SetStayBurningWhileInvulnerable
- Entity_SetStrategicPointNeutral
- Entity_SetStrategicPointReticuleVisible
- Entity_SetTargetingType
- Entity_SetTeamWeaponDestroyOnAbandonChance
- Entity_SetWorldOwned
- Entity_ShowcaseRotate
- Entity_SimHide
- Entity_SnapToGridAndGround
- Entity_Spawn
- Entity_SpawnDoNotAddPathfindingAndCollision
- Entity_SpawnLiveMunition
- Entity_SpawnToward
- Entity_StopAbility
- Entity_StopFire
- Entity_SuggestPosture
- Entity_SupportsDemolition
- Entity_TagDebug
- Entity_TaggedEntityKill
- Entity_UsesBoardTurn
- Entity_VisHide
- Entity_WarpToPosWarps an entity immediately to a new position