EventCues
29 functions
- EventCues_AITurnCreates an AI's turn event cue using the \"cm_ai_turn\" event cue style
- EventCues_CallbackCreates an event cue using the the specified event cue style and metadata. The notification sticks around indefinitely until clicked.
- EventCues_CallToActionCreates a Call to Action UI event
- EventCues_CampaignCapturePointLostCreates a side screen event cue using the \"cm_capture_point_lost\" event cue style.
- EventCues_CampaignCapturePointOutOfSupplyCreates a side screen event cue using the \"cm_capture_point_out_of_supply\" event cue style.
- EventCues_CampaignCapturePointRegainedSupplyCreates a side screen event cue using the \"cm_capture_point_regained_supply\" event cue style.
- EventCues_CampaignCompanyTookDamageCreates a side screen event cue using the \"cm_company_took_damage\" event cue style.
- EventCues_CampaignEntityWasDestroyedCreates a side screen event cue about a company being destroyed using the \"cm_company_took_damage\" event cue style.
- EventCues_CampaignEntityWasDestroyedByAttackerCreates a side screen event cue about a company being destroyed using the \"cm_company_took_damage\" event cue style. Includes the attacker.
- EventCues_CampaignEventCallbackCreates a side screen event cue using the the specified event cue style and metadata. The notification sticks around indefinitely until clicked.
- EventCues_CampaignEventTimedCreates a side screen event cue using the the specified event cue style and metadata. The notification sticks around for a preset amount of time.
- EventCues_CampaignEventTimedEntityCreates a side screen event cue using the the specified event cue style and metadata. The notification sticks around for a preset amount of time.
- EventCues_CampaignEventTimedPositionCreates a side screen event cue using the the specified event cue style and metadata. The notification sticks around for a preset amount of time.
- EventCues_CampaignEventTimedSquadCreates a side screen event cue using the the specified event cue style and metadata. The notification sticks around for a preset amount of time.
- EventCues_CampaignInfluenceGainedCreates a side screen event cue using the \"cm_influence_gained\" event cue style.
- EventCues_CampaignRequisitionGainedCreates a side screen event cue using the \"cm_resources_gained\" event cue style.
- EventCues_CampaignResourcesGainedCreates a side screen event cue using the \"cm_resources_gained\" event cue style.
- EventCues_CampaignSquadNearingAttritionCreates a side screen event cue using the \"cm_squad_nearing_attrition\" event cue style.
- EventCues_CampaignSquadOperationInProgressCreates a side screen event cue using the \"cm_squad_operation_in_progress\" event cue style.
- EventCues_CampaignSquadSufferingAttritionCreates a side screen event cue using the \"cm_squad_suffering_attrition\" event cue style.
- EventCues_CampaignSquadWasDestroyedCreates a side screen event cue about a company being destroyed using the \"cm_company_took_damage\" event cue style.
- EventCues_CampaignSquadWasDestroyedByAttackerCreates a side screen event cue about a company being destroyed using the \"cm_company_took_damage\" event cue style. Includes the attacker.
- EventCues_ClearEndTurnEventsClears the list of event cues
- EventCues_HighPriorityCreates a center screen high priority player cue
- EventCues_InfluenceGainedCreates a side screen event cue using the \"influence_gained\" event cue style.
- EventCues_InfluenceRewardUnlockedCreates a center screen player cue using the \"cm_influence_reward_unlocked\" event cue style
- EventCues_NewDayCreates a new day event cue using the \"cm_new_day\" event cue style
- EventCues_RegisterEndTurnEventAdds the given event cue id to the list of event cues to be cleared at end of turn
- EventCues_TimedCreates an event cue using the the specified event cue style and metadata. The notification sticks around for a preset amount of time.