Game
82 functions
- Game_AIControlLocalPlayer
- Game_Autosave
- Game_AutosaveWithName
- Game_ConvertInputEnabledFlagEnumToInt
- Game_ConvertVisibilityFlagEnumToInt
- Game_CurrentSystemTimeSeconds
- Game_DefaultGameRestore
- Game_DeleteSaveGameDev
- Game_EnableInput
- Game_EndSPEnds the single player game (win/lose).
- Game_EndSubTextFade
- Game_EndTextTitleFade
- Game_FadeToBlackFades the screen to black - FADE_OUT to fade to black, FADE_IN to fade back in
- Game_FastForwardProduction
- Game_FastForwardResourceIncome
- Game_GetActiveLayerTags
- Game_GetAppFrameNumber
- Game_GetGameRestoreCallbackExists
- Game_GetInputEnabledFlag
- Game_GetLocalPlayer
- Game_GetLocalPlayerID
- Game_GetRenderFrameCount
- Game_GetSaveGameExtension
- Game_GetSaveGameFileSizeDev
- Game_GetScenarioFileName
- Game_GetSimRate
- Game_GetSPDifficulty
- Game_GetTerrainTypeVariables
- Game_GetVisibilityFlag
- Game_HasLocalPlayer
- Game_IsDataLocked
- Game_IsFtue
- Game_IsGamepadActive
- Game_IsKeyboardMouseActive
- Game_IsPaused
- Game_IsPendingSave
- Game_IsRTM
- Game_IsSaveRequestIDCompleted
- Game_IsSaveRequestIDPending
- Game_IsSaveRequestIDStarted
- Game_IsSaveRequestIDValid
- Game_IsSaving
- Game_IsSavingOrPendingSave
- Game_LaunchSPGeneratedMap
- Game_LoadAnvilMetaGame
- Game_LoadDataStore
- Game_LoadFromFileDev
- Game_LoadGame
- Game_LoadSP
- Game_LockRandom
- Game_PauseSimulation
- Game_Quicksave
- Game_QuitApp
- Game_QuitAppWithCode
- Game_RemoveGameRestoreCallback
- Game_RemoveTableData
- Game_RequestSetLocalPlayer
- Game_RetrieveTableData
- Game_SaveDataStore
- Game_SaveGame
- Game_SaveGameExistsDev
- Game_SaveToFileDev
- Game_SendCustomChallengeEvent
- Game_SetDataLock
- Game_SetGameRestoreCallback
- Game_SetInputEnabledFlag
- Game_SetPostGameChatChannel
- Game_SetSimRate
- Game_SetVisibility
- Game_SetVisibilityFlag
- Game_ShowPauseMenu
- Game_SkipAllEvents
- Game_SkipEvent
- Game_StoreTableData
- Game_SubTextFadeFade in and out two or three lines of subtext.
- Game_SubTextFadeInternal
- Game_SubTextFadeWithIconFade in and out one, two or three lines of subtext with an icon
- Game_TextTitleFade
- Game_TransitionFromStateToState
- Game_TransitionPartiallyToState
- Game_TransitionToState
- Game_UnLockRandom