Marker
26 functions
- Marker_CleanUpTheDeadKill off a specific player's dead bodies (enter ALL to clean them all up) in a marker radius
- Marker_Create
- Marker_CreateMarkerFromEntityMarker
- Marker_Destroy
- Marker_DoesNumberAttributeExist
- Marker_DoesStringAttributeExist
- Marker_Exists
- Marker_FromName
- Marker_GetDirection
- Marker_GetName
- Marker_GetNonSequentialTableReturns a fixed size table of markers from the world builder. Markers that do not
- Marker_GetNumberAttribute
- Marker_GetPosition
- Marker_GetProximityDimensionsOrDefault
- Marker_GetProximityRadius
- Marker_GetProximityRadiusOrDefault
- Marker_GetRandomPositionInternal
- Marker_GetSequenceBuilds a table of MarkerIDs that are named in a sequence. i.e. a name of \"spot\" will find markers \"spot1\", \"spot2\" and so on, up until it looks for a marker that isn't there.
- Marker_GetStringAttribute
- Marker_GetTableReturns a table of markers from the world builder. Creates as many as it finds
- Marker_GetType
- Marker_HasProximityRange
- Marker_InProximity
- Marker_SetProximityCircle
- Marker_SetProximityPoint
- Marker_SetProximityRectangle