Modify
69 functions
- Modify_AbilityCastTimeModifies the cast time of an ability
- Modify_AbilityChannelingTimeModifies the channeling time of an ability
- Modify_AbilityDelayTimeModifies the initial delay time of an ability
- Modify_AbilityDurationTimeModifies the duration of an ability
- Modify_AbilityManpowerCostModifies the manpower cost of an ability
- Modify_AbilityMaxCastRangeModifies the maximum casting range of an ability. NOTE: it assumes that the actions that the ability executes can also handle the modified range
- Modify_AbilityMinCastRangeModifies the minimum casting range of an ability. NOTE: it assumes that the actions that the ability executes can also handle the modified range
- Modify_AbilityMunitionsCostModifies the munitions cost of an ability
- Modify_AbilityRechargeTimeModifies the recharge time of an ability
- Modify_ArmorModifies a squad or entity's armor
- Modify_CaptureTimeModifies the capture time of all strategic points in an EGroup.
- Modify_CoverCaptureTimeModifies the capture time of all cover objects in an EGroup. Higher = less time to capture.
- Modify_DisableHoldEnable or disable hold (garrisoning) for an egroup or sgroup
- Modify_EnableCamoflageEnable or disable camoflage for an egroup or sgroup
- Modify_EnableIsVisibleInFOWModify whether or not the group is revealed in the fog of war.
- Modify_EntityBuildTimeModifies the time taken to build a particular EBP. This only affects the given player.
- Modify_EntityConstructionRateModifies an entity's construction rate
- Modify_EntityCostModifies the cost of an entity for a particular player.
- Modify_EntityHealthRegenModifies an entity's health regen
- Modify_EntityMaxHealthModifies an entity's max health
- Modify_EntitySelectionNameModifies an entity's selection name
- Modify_OnFireDamagePerTickModify the damage done to the entity per tick when it is on fire
- Modify_OnFireDecayAmountPerTickModify the amount that the burn level decays per tick when not on fire
- Modify_OnFireHealthPercentageModify the health threshold required to set the entity on fire
- Modify_OnFireThresholdModify the burn level threshold required to set the entity on fire
- Modify_PlayerExperienceReceivedModifies the veterancy experience received by a player
- Modify_PlayerProductionRateModifies the production rate of a player.
- Modify_PlayerResourceCapModifies a player's resource cap. Possible math types are MUT_Multiplication, MUT_Addition.
- Modify_PlayerResourceRateModifies a player's incoming resource rate. Possible math types are MUT_Multiplication, MUT_Addition.
- Modify_PlayerSightRadiusModifies the sight radius for a player.
- Modify_PlayerSquadLoadoutMaxModify the number of entities spawned in new squads
- Modify_PlayerUpkeepModifies the upkeep for a player's resource. Possible math types are MUT_Multiplication, MUT_Addition.
- Modify_ProductionRateModifies the production rate of all factories in an EGroup
- Modify_ProductionSpeedModifies the build time for a particular upgrade. This only affects the given player.
- Modify_ProjectileDelayTimeModifies a projectile's delay_detonate_time.
- Modify_ReceivedAccuracyModifies the chance of a squad/entity being hit
- Modify_ReceivedDamageModifies the damage a squad/entity receives.
- Modify_ReceivedSuppressionModifies the rate at which a squad gets suppressed
- Modify_SetUpgradeCostSets the cost of an upgrade. This only affects the given player
- Modify_SightRadiusModifies the sight radius for an egroup or an sgroup.
- Modify_SquadAvailabilityModifies the availability limit of a squad type for any given player
- Modify_SquadCaptureRateModifies a squad's rate at which it will capture a strategic point.
- Modify_SquadCostModifies the cost of an squad for a particular player.
- Modify_SquadHealthRegenModifies a squad's health regen.
- Modify_SquadInvulnerableToKnockbackEnable or Disable a squad's vulnerability to knock back
- Modify_SquadMaxHealthModifies a squad's max health
- Modify_SquadShieldRegenModifies an entity's shield regen
- Modify_SquadTypeSightRadiusModifies the sight radius of a squad type for any given player
- Modify_TargetPriorityModifies the target priority of a squad or entity group from the attacker. The value is an addition
- Modify_TeamWeaponModifies a sync weapon only.
- Modify_TerritoryRadiusModifies the territory radius for an egroup or an sgroup.
- Modify_UnitSpeedModifies the maximum speed for a vehicle. This has no effect on infantry.
- Modify_UnitVeterancyValueModifies the Veterancy Experience value of the target SGroup, EGroup, Entity, or Squad. Mathtype is Multiplication by default
- Modify_UpgradeBuildTimeModifies the build time for a particular upgrade. This only affects the given player.
- Modify_VehicleRepairRateModifies the vehicle repair rate of all a player's engineers
- Modify_VehicleRotationSpeedModifies the vehicle rotation speed
- Modify_VehicleTurretRotationSpeedModifies the turret rotation speed of a vehicle squad
- Modify_VulnerabilityIncreases the received accuracy, penetration, and damage on a squad by the scalefactor. For example, a scalefactor of 2 means that the squad gets 2x the received accuracy, 2x the received penetration, and 2x the received damage.
- Modify_WeaponAccuracyModifies a squad's weapon accuracy.
- Modify_WeaponBurstLengthModifies a squad's weapon burst length (time).
- Modify_WeaponBurstRateOfFireModifies a squad's weapon rate of fire.
- Modify_WeaponCooldownModifies a squad's weapon cooldown time.
- Modify_WeaponDamageModifies a squad's weapon damage.
- Modify_WeaponEnabledEnables or disables a weapon hardpoint
- Modify_WeaponPenetrationModifies a squad's weapon penetration. Does not work on artillery (mortar, nebelwerfer, etc.)
- Modify_WeaponRangeModifies a squad's weapon range. Does not work on artillery (mortar, nebelwerfer, etc.)
- Modify_WeaponReloadModifies a squad's weapon reload time.
- Modify_WeaponScatterModifies a squad's weapon scatter.
- Modify_WeaponSuppressionModifies a squad's weapon suppression. Does not work on artillery (mortar, nebelwerfer, etc.)