Music
24 functions
- Music_CombatMusicOnly
- Music_GetDefaultMovementGets the 'default music movement'. This is the current default that can always be called
- Music_LockIntensityLock the music's intensity to a given level, for a given length of time (if you omit duration, the music plays indefinately until Music_UnlockIntensity is called)
- Music_LockIntensity_Internal
- Music_Outro_EndPlays the music end outro segement and stop music after for about 50 secs.
- Music_PersistentStop
- Music_PlayDefaultMovementPlay Music at the 'default music movement'
- Music_PlayMovementPlays a specific movement immediately - useful for things like NISes
- Music_PlayStingerPlays a stinger audio event. The wwise event should handle ducking, ending, etc.
- Music_PostCombat_EndPlays the music short end outro segement after combat finishes and goes to silence for around 20 secs.
- Music_RemoveForceMusic
- Music_RemoveForceSilence
- Music_RestartAfterObjectiveThis restart the music after objective after certain
- Music_SetDefaultMovementSets the 'default music movement'. This is the current default that can always be called
- Music_SetForce
- Music_SetIntensity
- Music_SetIntensityAfterObjectiveThis restart the music after objective after certain
- Music_StopStops all music currently playing
- Music_StopAfterObjectiveThis stops music after objective and make sound go to silence
- Music_StopLong
- Music_StopMedium
- Music_StopMedium_With_Restart
- Music_UnlockIntensityUnlock the music's intensity and revert to gameplay-driven
- Music_UnsetForce