Prox
23 functions
- Prox_AreEntitiesNearMarkerReturns true if ANY or ALL entities from a group are in range of a given position, marker, or territory sector.
- Prox_ArePlayerEntitiesNearMarkerReturns true if ANY or ALL of a player's entities are in range of a given position, marker, or territory sector. THIS FUNCTION IS VERY SLOW. DO NOT USE THIS UNLESS ABSOLUTELY NECESSARY.
- Prox_ArePlayerMembersNearMarkerReturns true if ANY or ALL of a player's members (i.e. individual guys, not squads as a whole) are in range of a given position, marker, or territory sector. DO NOT USE THIS FUNCTION UNLESS YOU ABSOLUTELY HAVE TO!!
- Prox_ArePlayersNearMarkerReturns true if ANY or ALL of a player's squads are in range of a given position, marker, or territory sector. THIS FUNCTION IS VERY SLOW. DO NOT USE THIS UNLESS ABSOLUTELY NECESSARY.
- Prox_AreSquadMembersNearMarkerReturns true if ANY or ALL squad members (i.e. individual guys, not squads as a whole) from a group are in range of a given position, marker, or territory sector. DO NOT USE THIS FUNCTION UNLESS YOU ABSOLUTELY HAVE TO!!
- Prox_AreSquadsNearMarkerReturns true if ANY or ALL squads from a group are in range of a given position, marker, or territory sector
- Prox_AreTeamsNearMarkerReturns true if ANY or ALL of a teams's squads are in range of a given position, marker, or territory sector. THIS FUNCTION IS VERY SLOW. DO NOT USE THIS UNLESS ABSOLUTELY NECESSARY.
- Prox_EGroupEGroupReturns the distance between two entity groups. use checktype PROX_SHORTEST, PROX_LONGEST, or PROX_CENTER.
- Prox_EGroupSGroupReturns the distance between an entity group and a squad group. use checktype PROX_SHORTEST, PROX_LONGEST, or PROX_CENTER.
- Prox_EntitiesInProximityOfEntitiesChecks if ALL or ANY entities are in proximity of a given entity group.
- Prox_GetRandomPositionTakes something (Entity, Squad, SGroup, EGroup, Position) in, then returns a random position
- Prox_MarkerEGroupReturns the distance between a marker and an entity group. use checktype PROX_SHORTEST, PROX_LONGEST, or PROX_CENTER.
- Prox_MarkerSGroupReturns the distance between a marker and a squad group. use checktype PROX_SHORTEST, PROX_LONGEST, or PROX_CENTER.
- Prox_PlayerEntitiesInProximityOfEntitiesChecks if ALL or ANY players squads are in proximity of a given entity group.
- Prox_PlayerEntitiesInProximityOfPlayerSquadsChecks if ALL or ANY players entities are in proximity of a given squad group.
- Prox_PlayerEntitiesInProximityOfSquadsChecks if ALL or ANY players entities are in proximity of a given squad group.
- Prox_PlayerSquadsInProximityOfEntitiesChecks if ALL or ANY players squads are in proximity of a given entity group.
- Prox_PlayerSquadsInProximityOfPlayerEntitiesChecks if ALL or ANY players squads are in proximity of a given players entities.
- Prox_PlayerSquadsInProximityOfPlayerSquadsChecks if ALL or ANY players squads are in proximity of a given players squads.
- Prox_PlayerSquadsInProximityOfSquadsChecks if ALL or ANY players squads are in proximity of a given squad group.
- Prox_SGroupSGroupReturns the distance between two squad groups. use checktype PROX_SHORTEST, PROX_LONGEST, or PROX_CENTER.
- Prox_SquadsInProximityOfEntitiesChecks if ALL or ANY squads are in proximity of a given entity group.
- Prox_SquadsInProximityOfSquadsChecks if ALL or ANY squads are in proximity of a given squad group.