UI
200 functions
- UI_AddChild
- UI_AddCommandBinding
- UI_AddEventHandler
- UI_AddHintAndFlashAbility
- UI_AddText
- UI_AllCampaignMissionRequirementsFulfilled
- UI_AllTerritoryHide
- UI_AllTerritoryShow
- UI_AutosaveMessageHide
- UI_AutosaveMessageShow
- UI_CapturePointLinesHide
- UI_CapturePointLinesShow
- UI_Clear
- UI_ClearControlGroupSelectedCallback
- UI_ClearEventCueFromID
- UI_ClearEventCues
- UI_ClearModalAbilityPhaseCallback
- UI_ClearModalConstructionPhaseCallback
- UI_ClearModalHoverCallback
- UI_ClearSkipNISCallback
- UI_ClearTitleCard
- UI_ClearTutorialHighlight
- UI_CloseCampaignBattleBriefing
- UI_CommandCardSetColumns
- UI_CommandCardSetRows
- UI_CoverPreviewHide
- UI_CoverPreviewShow
- UI_CreateCommandCreate a table that will be interpreted as a command for UI properties.
- UI_CreateCustomEventCueFrom
- UI_CreateDataContextCreate a table that will be interpreted as a data context for UI properties.
- UI_CreateEntityKickerMessage
- UI_CreateEventCueCreates an event cue without a callback (you won't know when it's clicked).
- UI_CreateEventCueClickable
- UI_CreateEventCueClickableByType
- UI_CreateEventCueData
- UI_CreateEventCueEntityData
- UI_CreateEventCuePositionData
- UI_CreateEventCueSquadData
- UI_CreateMinimapBlipCreates a blip on the minimap; return the ID of the blip.
- UI_CreateMinimapBlipOnEGroup
- UI_CreateMinimapBlipOnEntity
- UI_CreateMinimapBlipOnMarker
- UI_CreateMinimapBlipOnMarkerFrom
- UI_CreateMinimapBlipOnPos
- UI_CreateMinimapBlipOnPosFrom
- UI_CreateMinimapBlipOnSGroup
- UI_CreateMinimapBlipOnSquad
- UI_CreatePositionKickerMessage
- UI_CreateReticuleCreates a reticule drawn on the ground
- UI_CreateReticuleOnEntity
- UI_CreateReticuleOnPosition
- UI_CreateReticuleOnSquad
- UI_CreateSGroupKickerMessageCreate a custom kicker message on the squad and display to the player.
- UI_CreateSquadKickerMessage
- UI_CreateTag
- UI_CreateTagForEntity
- UI_CreateTagForEntityWithSubkey
- UI_CreateTagForOrder
- UI_CreateTagForPBG
- UI_CreateTagForPosition
- UI_CreateTagForSquad
- UI_CreateTagForSquadWithSubkey
- UI_CreateTagForUID
- UI_CreateTagForUIDWithSubkey
- UI_CreateTargetTrackingTag
- UI_CreateType
- UI_CreateUserPromptOK
- UI_CursorHide
- UI_CursorShow
- UI_DeleteMinimapBlipRemoves a blip already created on the minimap
- UI_DeleteMinimapBlipInternal
- UI_DestroyReticule
- UI_DestroyTag
- UI_DestroyTagForEntity
- UI_DestroyTagForEntityWithSubkey
- UI_DestroyTagForOrder
- UI_DestroyTagForPBG
- UI_DestroyTagForPosition
- UI_DestroyTagForSquad
- UI_DestroyTagForSquadWithSubkey
- UI_DestroyTagForUID
- UI_DestroyTagForUIDWithSubkey
- UI_DestroyTargetTrackingTag
- UI_EnableEntityDecorator
- UI_EnableEntityMinimapIndicator
- UI_EnableEntitySelectionVisuals
- UI_EnableGameEventCueType
- UI_EnableMinimapTerritoryOverlay
- UI_EnableResourceTypeKicker
- UI_EnableSquadDecorator
- UI_EnableSquadMinimapIndicator
- UI_EnableUIEventCueType
- UI_FadeOutEventCueFromID
- UI_FlashAbilityButton
- UI_FlashConstructionButton
- UI_FlashEntity
- UI_FlashEntityCommandButton
- UI_FlashEventCue
- UI_FlashMenu
- UI_FlashMinimap
- UI_FlashObjectiveCounter
- UI_FlashObjectiveIcon
- UI_FlashProductionBuildingButton
- UI_FlashProductionButton
- UI_FlashResourceItem
- UI_FlashSquadCommandButton
- UI_FlashUSSEntityButton
- UI_FlashUSSSquadButton
- UI_ForceHudArrowOnObjective
- UI_GetAbilityIconName
- UI_GetAllowLoadAndSave
- UI_GetAutoSaveEnabled
- UI_GetColourAsStringConverts a colour table to an ARGB hex string (e.g. {a=0, r=255, g=204, b=136} => #00FFCC88).
- UI_GetDecoratorsEnabled
- UI_GetDecoratorVisibilityEntity
- UI_GetDecoratorVisibilitySquad
- UI_GetShowHUDSubtitleOption
- UI_GetViewportHeight
- UI_GetViewportWidth
- UI_HasTransitionFinished
- UI_HideHUD
- UI_HighlightSGroupHighlights an SGroup in the UI for the given duration
- UI_HighlightSquad
- UI_IsAuraVisualsEnabled
- UI_IsCampaignBattleBriefingShowing
- UI_IsCampaignBattleDebriefingShowing
- UI_IsCampaignBattleRetreatConfirmationShowing
- UI_IsFullscreenVideoPlaying
- UI_IsHUDMenuOpen
- UI_IsLiveReplayGame
- UI_IsReplay
- UI_IsSupplyLineVisualsEnabled
- UI_IsZoneOfControlVisualsEnabled
- UI_LetterboxFade
- UI_LogLearningSystemTelemetry
- UI_MessageBoxHide
- UI_MessageBoxReset
- UI_MessageBoxSetButton
- UI_MessageBoxSetText
- UI_MessageBoxShow
- UI_NewHUDFeature
- UI_OutOfBoundsLinesHide
- UI_OutOfBoundsLinesShow
- UI_PlayFullscreenVideo
- UI_Remove
- UI_RemoveCommandBinding
- UI_RemoveEventHandler
- UI_RestrictBuildingPlacement
- UI_ScreenFade
- UI_SetAlliedBandBoxSelection
- UI_SetAllowLoadAndSave
- UI_SetAreaOfEffectToMinimapBlip
- UI_SetAuraVisualsEnabled
- UI_SetControlGroupSelectedCallback
- UI_SetCPMeterVisibility
- UI_SetDataContext
- UI_SetDecoratorsEnabled
- UI_SetEnablePauseMenu
- UI_SetEntityDataContext
- UI_SetForceShowSubtitles
- UI_SetMinimapTrueNorth
- UI_SetModalAbilityPhaseCallback
- UI_SetModalConstructionPhaseCallback
- UI_SetModalHoverCallback
- UI_SetPlayerDataContext
- UI_SetPropertyValue
- UI_SetPropertyValues
- UI_SetSGroupSpecialLevelSets a level decorator that's defined in all of the squads squad_ui_ext in the target SGroup
- UI_SetShowPlayerScores
- UI_SetSilhouetteEnabledEnables or disables the silhouettes for squads / entities
- UI_SetSkipNISCallback
- UI_SetSquadDataContext
- UI_SetSquadDecoratorAlwaysVisible
- UI_SetSquadDecoratorsAlwaysVisibleForPlayer
- UI_SetSupplyLineVisualsEnabled
- UI_SetTutorialHighlight
- UI_SetUIExtEnabledEnables or disables the UI extensions for squads / entities
- UI_SetZoneOfControlVisualsEnabled
- UI_ShowCampaignBattleAfterActionReport
- UI_ShowCampaignBattleRetreatConfirmation
- UI_ShowCampaignBattleSitrep
- UI_ShowCampaignMissionBriefing
- UI_ShowCampaignMissionBriefingNoDefender
- UI_ShowCampaignMissionDebriefing
- UI_ShowCampaignMissionDebriefingNoDefender
- UI_ShowCampaignSkirmishBriefing
- UI_ShowCampaignSkirmishDebriefing
- UI_ShowTitleCard
- UI_ShowUnusedSquadsPanel
- UI_StingerIsPlaying
- UI_StingerPlay
- UI_StopFlashingStop flashing a flash created with a previous call to UI_Flash*().
- UI_StopFlashingUnchecked
- UI_SystemMessageHide
- UI_SystemMessageShow
- UI_TitleDestroyRemoves a title using an id returned by the title creating function.
- UI_TitleDestroyUnchecked
- UI_ToggleDecorators
- UI_ToggleTacticalPause
- UI_UnrestrictBuildingPlacement