Function
Anvil
Anvil_FindHiddenSpawn
Following a path from origin to destination, finds the HS_CLOSEST/HS_FURTHEST hidden position to/from the destination
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Anvil_FindHiddenSpawn(origin, destination, furthest)Description
If no position is found, returns origin. HS_FURTHEST returns origin position if it is hidden.
Parameters
originPositionrequireddestinationPositionrequiredfurthestBooleanrequired
Returns
PositionSource
Declared in the game's script sources at:
scar/gamescarutil.scar