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Function
Audio

Audio_AfterActionReport

Sends appropriate Victory or Defeat Wwise music event on campaign exclusive After Action Report screen

On this page
Audio_AfterActionReport(isLocalPlayerWinner)

Description

Called via function inside metamp_rtslibrary.scar that fires upon After Action Report screen, this function handles victory and defeat music for all campaign missions.

Parameters

  • isLocalPlayerWinnerBooleanrequired

Returns

Void

Source

Declared in the game's script sources at:

scar/audio/audio.scar