Function
Audio
Audio_AfterActionReport
Sends appropriate Victory or Defeat Wwise music event on campaign exclusive After Action Report screen
On this page
Audio_AfterActionReport(isLocalPlayerWinner)Description
Called via function inside metamp_rtslibrary.scar that fires upon After Action Report screen, this function handles victory and defeat music for all campaign missions.
Parameters
isLocalPlayerWinnerBooleanrequired
Returns
VoidSource
Declared in the game's script sources at:
scar/audio/audio.scar