ScarDoc

Start typing to search the SCAR reference.

Function
Audio

Audio_OnMatchStateChanged

Called via Core_CallDelegateFunctions(\"OnMatchStateChanged\") signalling the player is close(r) to defeat.

On this page
Audio_OnMatchStateChanged()

Description

Called via Core_CallDelegateFunctions(\"OnMatchStateChanged\") signalling the player is close(r) to defeat.

Returns

Unknown

Source

Declared in the game's script sources at:

scar/audio/audio.scar