Function
Camera
Camera_MoveToIfClose
Slightly refocus the camera to rest on an entity/squad/squad/sgroup/egroup/pos/marker if it's close by.
On this page
Camera_MoveToIfClose(var)Description
This function can be called through a CTRL object in NISlets.
Parameters
varVariablerequired
Returns
VoidSource
Declared in the game's script sources at:
scar/camera.scar