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Function
Camera

Camera_MoveToIfClose

Slightly refocus the camera to rest on an entity/squad/squad/sgroup/egroup/pos/marker if it's close by.

On this page
Camera_MoveToIfClose(var)

Description

This function can be called through a CTRL object in NISlets.

Parameters

  • varVariablerequired

Returns

Void

Source

Declared in the game's script sources at:

scar/camera.scar