Function
Cmd
Cmd_SquadPath
Send a command to the squad to follow a path. Can wait at each waypoint. The sgroup can be deleted when in proximity of a marker if you pass in the marker as the 7th argument (it assumes a proximity of 5 if you forget to set one on the marker)
On this page
Cmd_SquadPath(sgroup, pathName, bFromClosest, loop, bAttackMove, pauseTime, deleteWhenNearMarker, queued, bMoveForward)Description
loop can be: LOOP_NONE, LOOP_NORMAL, LOOP_TOGGLE_DIRECTION
Parameters
sgroupSGroupIDrequiredpathNameStringrequiredbFromClosestBooleanrequiredloopIntegerrequiredbAttackMoveBooleanrequiredpauseTimeFloatrequireddeleteWhenNearMarkerMarkerIDoptionalqueuedBooleanoptionalbMoveForwardBooleanoptional
Returns
VoidSource
Declared in the game's script sources at:
scar/command.scar