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Function
EGroup

EGroup_HasBlueprint

Check if ANY or ALL of the entities in a group match the blueprint specified.

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EGroup_HasBlueprint(egroup, blueprint, all)

Description

The blueprint can be a table of blueprints or types (see Entity_HasBlueprint() for details)

Parameters

  • egroupEGroupIDrequired
  • blueprintEBP/EntityType/Tablerequired
  • allBooleanrequired

Returns

Boolean

Source

Declared in the game's script sources at:

scar/groups.scar