Function
EGroup
EGroup_HasBlueprint
Check if ANY or ALL of the entities in a group match the blueprint specified.
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EGroup_HasBlueprint(egroup, blueprint, all)Description
The blueprint can be a table of blueprints or types (see Entity_HasBlueprint() for details)
Parameters
egroupEGroupIDrequiredblueprintEBP/EntityType/TablerequiredallBooleanrequired
Returns
BooleanSource
Declared in the game's script sources at:
scar/groups.scar