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Function
EGroup

EGroup_SetAnimatorState

Set animation state of a state machine for an EGroup. Please only use this for simple animations

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EGroup_SetAnimatorState(egroup, stateMachineName, stateName)

Description

Set animation state of a state machine for an EGroup. Please only use this for simple animations

Parameters

  • egroupEGroupIDrequired
  • stateMachineNameStringrequired
  • stateNameStringrequired

Returns

Void

Source

Declared in the game's script sources at:

scar/groups.scar