Function
EGroup
EGroup_SetAnimatorState
Set animation state of a state machine for an EGroup. Please only use this for simple animations
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EGroup_SetAnimatorState(egroup, stateMachineName, stateName)Description
Set animation state of a state machine for an EGroup. Please only use this for simple animations
Parameters
egroupEGroupIDrequiredstateMachineNameStringrequiredstateNameStringrequired
Returns
VoidSource
Declared in the game's script sources at:
scar/groups.scar