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Function
EGroup

EGroup_SetInvulnerable

Enable/Disable invulnerablity for an entire entity group. Use true and false for simple on/off, or use a number between 0.0 and 1.0 for more precise control on how much damage an entity can take before it takes no more.

On this page
EGroup_SetInvulnerable(egroup, enabled, reset_time)

Description

The optional reset_time is used to automatically remove invulnerability after a set time. If invulnerable, health damage is disabled.

Parameters

  • egroupEGroupIDrequired
  • enabledBooleanrequired
  • reset_timeFloatoptional

Returns

Void

Source

Declared in the game's script sources at:

scar/groups.scar