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Function
EGroup

EGroup_SetPlayerOwner

Changes the player owner for all spawned and despawned entities of an EGroup.

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EGroup_SetPlayerOwner(egroup, owner)

Description

Strategic/capturable point does not support setting player owner directly

Parameters

  • egroupEGrouprequired
  • ownerPlayerIDrequired

Returns

Void

Source

Declared in the game's script sources at:

scar/groups.scar