Function
EGroup
EGroup_SetPlayerOwner
Changes the player owner for all spawned and despawned entities of an EGroup.
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EGroup_SetPlayerOwner(egroup, owner)Description
Strategic/capturable point does not support setting player owner directly
Parameters
egroupEGrouprequiredownerPlayerIDrequired
Returns
VoidSource
Declared in the game's script sources at:
scar/groups.scar