Function
EGroup
EGroup_SetRallyPoint
Set the rally point for this entity
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EGroup_SetRallyPoint(egroup, target)Description
This is usually set to zero, any higher value prevents the entity from having its health reduced below this given value
Parameters
egroupEGroupIDrequiredtargetPositionrequired
Returns
VoidSource
Declared in the game's script sources at:
scar/groups.scar