Function
EventCues
EventCues_HighPriority
Creates a center screen high priority player cue
On this page
EventCues_HighPriority(text, description, opt_duration, opt_seen_duration, opt_icon_name, opt_sound_name, opt_cue_color_red, opt_cue_color_green, opt_cue_color_blue, opt_cue_color_alpha, priority)Description
Creates a center screen high priority player cue
Parameters
textStringrequireddescriptionStringrequiredopt_durationRealoptionalopt_seen_durationRealoptionalopt_icon_nameStringoptionalopt_sound_nameStringoptionalopt_cue_color_redRealoptionalopt_cue_color_greenRealoptionalopt_cue_color_blueRealoptionalopt_cue_color_alphaRealoptionalpriorityIntegeroptional
Returns
UnknownSource
Declared in the game's script sources at:
scar/gameplay/event_cues.scar