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Function
EventCues

EventCues_HighPriority

Creates a center screen high priority player cue

On this page
EventCues_HighPriority(text, description, opt_duration, opt_seen_duration, opt_icon_name, opt_sound_name, opt_cue_color_red, opt_cue_color_green, opt_cue_color_blue, opt_cue_color_alpha, priority)

Description

Creates a center screen high priority player cue

Parameters

  • textStringrequired
  • descriptionStringrequired
  • opt_durationRealoptional
  • opt_seen_durationRealoptional
  • opt_icon_nameStringoptional
  • opt_sound_nameStringoptional
  • opt_cue_color_redRealoptional
  • opt_cue_color_greenRealoptional
  • opt_cue_color_blueRealoptional
  • opt_cue_color_alphaRealoptional
  • priorityIntegeroptional

Returns

Unknown

Source

Declared in the game's script sources at:

scar/gameplay/event_cues.scar