Function
Other
ForceMusicCombatIntensityAmbient
forces combat_intensity down towards the combat -> ambient threshold for more rapid ambient transition
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ForceMusicCombatIntensityAmbient()Description
use when combat is complete (necessarily, due to objective completion) but the automatic time to ambient is inappropriate for the narrative beat
Returns
UnknownSource
Declared in the game's script sources at:
scar/audio/audio.scar