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Function
Other

HoldMaxMusicCombatIntensityCombat

sets target combat_intensity to max, triggering combat, and holds it there for the minimum viable call time

On this page
HoldMaxMusicCombatIntensityCombat()

Description

use when combat music should foreshadow an immediately upcoming battle

Returns

Unknown

Source

Declared in the game's script sources at:

scar/audio/audio.scar