Function
Other
HoldMaxMusicCombatIntensityCombat
sets target combat_intensity to max, triggering combat, and holds it there for the minimum viable call time
On this page
HoldMaxMusicCombatIntensityCombat()Description
use when combat music should foreshadow an immediately upcoming battle
Returns
UnknownSource
Declared in the game's script sources at:
scar/audio/audio.scar