Function
Marker
Marker_GetTable
Returns a table of markers from the world builder. Creates as many as it finds
On this page
Marker_GetTable(format)Description
mkr_table = Marker_GetTable( 'mkr_%d' ) -- creates a table with 3 markers named 'mkr_1', 'mkr_2', and 'mkr_3' (and so on) from the WB mkr_table2 = Marker_GetTable( 'mkr_%02d' ) -- creates a table with 3 markers named 'mkr_01', 'mkr_02', 'mkr_03' (and so on) from the WB mkr_table3 = Marker_GetTable( 'mkr_%03d_patrol' ) -- creates a table with 3 markers named 'mkr_001_patrol', 'mkr_002_patrol' (and so on) from the WB
Parameters
formatStringrequired
Returns
LuaTableSource
Declared in the game's script sources at:
scar/uid.scar