Function
Modify
Modify_OnFireDamagePerTick
Modify the damage done to the entity per tick when it is on fire
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Modify_OnFireDamagePerTick(egroup, mathtype, value)Description
Can modify the value to zero to allow buildings to be on fire without taking damage
Parameters
egroupEGroupIDrequiredmathtypeModifierUsageTyperequiredvalueRealrequired
Returns
modidsSource
Declared in the game's script sources at:
scar/modifiers.scar