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Function
Modify

Modify_OnFireDamagePerTick

Modify the damage done to the entity per tick when it is on fire

On this page
Modify_OnFireDamagePerTick(egroup, mathtype, value)

Description

Can modify the value to zero to allow buildings to be on fire without taking damage

Parameters

  • egroupEGroupIDrequired
  • mathtypeModifierUsageTyperequired
  • valueRealrequired

Returns

modids

Source

Declared in the game's script sources at:

scar/modifiers.scar