Function
Modify
Modify_WeaponEnabled
Enables or disables a weapon hardpoint
On this page
Modify_WeaponEnabled(group, hardpoint, enabled)Description
The hardpoint should be specified as a string - i.e. \"hardpoint_01\"
Parameters
groupSGroupID/EGroupIDrequiredhardpointStringrequiredenabledBooleanrequired
Returns
modidsSource
Declared in the game's script sources at:
scar/modifiers.scar