Function
Modify
Modify_WeaponRange
Modifies a squad's weapon range. Does not work on artillery (mortar, nebelwerfer, etc.)
On this page
Modify_WeaponRange(group, hardpoint, scalefactor)Description
The hardpoint should be specified as a string - i.e. \"hardpoint_01\"
Parameters
groupSGroupID/EGroupIDrequiredhardpointStringrequiredscalefactorRealrequired
Returns
modidsSource
Declared in the game's script sources at:
scar/modifiers.scar