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Function
Objective

Objective_AddGroundReticule

Adds a visual splat on the ground in the world around a certain position, returning the ID

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Objective_AddGroundReticule(objTable, position, size, reticuleBlueprint, hintpointTemplate)

Description

The reticule blueprint (the circle on the ground) and the hintpoint template (the arrow) are by defualt taken from the objective type, but you can override them or set them to false to turn that element off.

Parameters

  • objTableLuaTablerequired
  • positionMarker/Posrequired
  • sizeRealoptional
  • reticuleBlueprintBPoptional
  • hintpointTemplateStringoptional

Returns

ReticuleID

Source

Declared in the game's script sources at:

scar/core_objectives.scar