Function
Objective
Objective_AddGroundReticule
Adds a visual splat on the ground in the world around a certain position, returning the ID
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Objective_AddGroundReticule(objTable, position, size, reticuleBlueprint, hintpointTemplate)Description
The reticule blueprint (the circle on the ground) and the hintpoint template (the arrow) are by defualt taken from the objective type, but you can override them or set them to false to turn that element off.
Parameters
objTableLuaTablerequiredpositionMarker/PosrequiredsizeRealoptionalreticuleBlueprintBPoptionalhintpointTemplateStringoptional
Returns
ReticuleIDSource
Declared in the game's script sources at:
scar/core_objectives.scar