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objectiveutil_GetDialogue

Returns a randomly selected speech that corresponds to the objective beat, stage, dialogue tag.

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objectiveutil_GetDialogue(beat, dialogueTag, stage, OPTprefix)

Description

Returns a randomly selected speech that corresponds to the objective beat, stage, dialogue tag.

Parameters

  • beatStringrequired
  • dialogueTagStringrequired
  • stageStringrequired
  • OPTprefixStringrequired

Returns

Unknown

Source

Declared in the game's script sources at:

scar/objectiveutil.scar