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Function
Player

Player_ClearArea

Any of the player's units in the marker area move out of the area, and can be made invulnerable for a bit whilst they do it

On this page
Player_ClearArea(player, marker, invulnerable)

Description

You can replace the marker with a position and a range - i.e. Player_ClearArea(player, pos, range, invulnerable)

Parameters

  • playerPlayerIDrequired
  • markerMarkerIDrequired
  • invulnerableBooleanrequired

Returns

Void

Source

Declared in the game's script sources at:

scar/player.scar