Function
Player
Player_ClearArea
Any of the player's units in the marker area move out of the area, and can be made invulnerable for a bit whilst they do it
On this page
Player_ClearArea(player, marker, invulnerable)Description
You can replace the marker with a position and a range - i.e. Player_ClearArea(player, pos, range, invulnerable)
Parameters
playerPlayerIDrequiredmarkerMarkerIDrequiredinvulnerableBooleanrequired
Returns
VoidSource
Declared in the game's script sources at:
scar/player.scar