Function
Player
Player_GetAll
Creates/Clears groups that contain all of a player's units and buildings. Defaults - sg_allsquads and eg_allentities
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Player_GetAll(player, sgroup, egroup)Description
Fills an SGroup with all of the given player's squads, and an EGroup with all the player's entities. If you don't provide and groups, then it defaults to using sg_allsquads and eg_allentities.
Parameters
playerPlayerIDrequiredsgroupSGroupIDoptionalegroupEGroupIDoptional
Returns
VoidSource
Declared in the game's script sources at:
scar/player.scar