Function
Player
Player_GetAllEntitiesNearMarker
Gather together all of a player's entities that are in proximity to a marker, a position, or within a territory sector into an EGroup. The EGroup is cleared beforehand.
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Player_GetAllEntitiesNearMarker(playerid, egroup, position, range)Description
You can override a marker's normal proximity by specifying a range.
Parameters
playeridPlayerIDrequiredegroupEGroupIDrequiredpositionMarkerID/Pos/SectorIDrequiredrangeRealoptional
Returns
VoidSource
Declared in the game's script sources at:
scar/player.scar