Function
Player
Player_GetEntitiesFromType
Returns an EGroup containing all of the players entities of a specific unit_type (as defined by the type_ext on the entity)
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Player_GetEntitiesFromType(player, unitType)Description
This function returns a new EGroup to allow tracking of different types.
Parameters
playerPlayerIDrequiredunitTypeStringrequired
Returns
EGroupSource
Declared in the game's script sources at:
scar/player.scar