Function
Player
Player_HasBuildingsExcept
Returns true if this player owns any buildings. (with exclusions).
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Player_HasBuildingsExcept(playerId, exceptions/unit_types)Description
Returns true if this player owns any buildings. (with exclusions).
Parameters
playerIdPlayerIDrequiredexceptions/unit_typesBlueprintTable/StringTablerequired
Returns
BooleanSource
Declared in the game's script sources at:
scar/player.scar