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Function
Player

Player_HasBuildingsExcept

Returns true if this player owns any buildings. (with exclusions).

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Player_HasBuildingsExcept(playerId, exceptions/unit_types)

Description

Returns true if this player owns any buildings. (with exclusions).

Parameters

  • playerIdPlayerIDrequired
  • exceptions/unit_typesBlueprintTable/StringTablerequired

Returns

Boolean

Source

Declared in the game's script sources at:

scar/player.scar