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Function
Rule

Rule_AddPlayerEvent

Add a rule to be executed when the event of 'eventType' has happened on the 'player'

On this page
Rule_AddPlayerEvent(rule, player, eventtype)

Description

Event types are: GE_PlayerBeingAttacked, GE_PlayerCommandIssued, GE_AbilityExecuted, GE_UpgradeComplete, GE_ConstructionComplete, GE_BuildItemComplete, GE_PlayerKilled, GE_SpawnActionComplete, GE_AIPlayer_EncounterNotification, GE_TerritoryControllerChangedOwner

Parameters

  • ruleLuaFunctionrequired
  • playerPlayerIDrequired
  • eventtypeIntegerrequired

Returns

Void

Source

Declared in the game's script sources at:

scar/rulesystem.scar