Function
Rule
Rule_AddPlayerEvent
Add a rule to be executed when the event of 'eventType' has happened on the 'player'
On this page
Rule_AddPlayerEvent(rule, player, eventtype)Description
Event types are: GE_PlayerBeingAttacked, GE_PlayerCommandIssued, GE_AbilityExecuted, GE_UpgradeComplete, GE_ConstructionComplete, GE_BuildItemComplete, GE_PlayerKilled, GE_SpawnActionComplete, GE_AIPlayer_EncounterNotification, GE_TerritoryControllerChangedOwner
Parameters
ruleLuaFunctionrequiredplayerPlayerIDrequiredeventtypeIntegerrequired
Returns
VoidSource
Declared in the game's script sources at:
scar/rulesystem.scar