Function
Team
Team_GetAllEntitiesNearMarker
Gather together all of a teams's entities that are in proximity to a marker, a position, or within a territory sector into an EGroup. The EGroup is cleared beforehand.
On this page
Team_GetAllEntitiesNearMarker(team, egroup, position, range)Description
You can override a marker's normal proximity by specifying a range.
Parameters
teamTeamIDrequiredegroupEGroupIDrequiredpositionMarkerID/Pos/SectorIDrequiredrangeRealoptional
Returns
VoidSource
Declared in the game's script sources at:
scar/team.scar