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Function
Timer

Timer_Resume

Resume the specified timer.

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Timer_Resume(timerID, force)

Description

Pause and Resume calls are ref-counted: if you have called Pause *twice* on a timer, you will also need to call Resume twice in order to start the timer up again. Set the force parameter to true if you want to bypass the refcounting and make sure a timer starts up again.

Parameters

  • timerIDIntegerrequired
  • forceBooleanoptional

Returns

Void

Source

Declared in the game's script sources at:

scar/timer.scar