Function
Timer
Timer_Resume
Resume the specified timer.
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Timer_Resume(timerID, force)Description
Pause and Resume calls are ref-counted: if you have called Pause *twice* on a timer, you will also need to call Resume twice in order to start the timer up again. Set the force parameter to true if you want to bypass the refcounting and make sure a timer starts up again.
Parameters
timerIDIntegerrequiredforceBooleanoptional
Returns
VoidSource
Declared in the game's script sources at:
scar/timer.scar