ScarDoc

Start typing to search the SCAR reference.

Function
UI

UI_CreateReticule

Creates a reticule drawn on the ground

On this page
UI_CreateReticule(target, radius, reticuleBP)

Description

'target' can be an entity, marker, position, or squad.

Parameters

  • targetStackVarrequired
  • radiusFloatrequired
  • reticuleBPBPrequired

Returns

reticuleID

Source

Declared in the game's script sources at:

scar/ui.scar