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Function
Util

Util_ApplyModifier

Applies any modifier to the target SGroup, EGroup, or Player

On this page
Util_ApplyModifier(groupid, modifier, scalefactor, mathtype, applytype, exclusive, targetname)

Description

Valid applytypes are MAT_...(Entity, Squad etc.), if left default assumption is default type for the target Cases you want to define applytype: Weapon Modifiers, Enable Modifiers, or a player modifier for all entity or squad types Valid mathtypes are MUT...(Addition, Multiplication, etc.) Exclusive modifiers will replace all pre-existing modifiers of that modifier type on the target

Parameters

  • groupidSGroupID/EGroupID/Playerrequired
  • modifierStringrequired
  • scalefactorRealrequired
  • mathtypeRealrequired
  • applytypeRealoptional
  • exclusiveBooleanoptional
  • targetnameStringoptional

Returns

modids

Source

Declared in the game's script sources at:

scar/modifiers.scar