Function
Util
Util_AutoSave
Automatically save the game for the player. The savegame name is built using the abbreviated mission name + checkpoint. You can optionally have it wait until the player is out of combat.
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Util_AutoSave(arg1, waitUntilOutOfCombat, onlyCareAboutCombatOnScreen, maxWaitTime)Description
This function checks the user setting regarding autosaves (so you don't have to!), and does nothing if the player has them disabled.
Parameters
arg1UnknownrequiredwaitUntilOutOfCombatBooleanoptionalonlyCareAboutCombatOnScreenBooleanoptionalmaxWaitTimeRealoptional
Returns
VoidSource
Declared in the game's script sources at:
scar/scarutil.scar