Util_CreateEntities
Creates a given number of entities at a location and adds them to an egroup. A PlayerID of nil will create the entities as world objects.
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Util_CreateEntities(player, egroup, blueprintID, location, numentities, toward, snapToGround, skipForceConstruct, useMarkerTransform)Description
The skipForceConstruct parameter allows you to skip the step that normally spawns buildings fully constructed, so you can spawn buildings that self-construct. The toward parameter should be a world location that the entity should look at, NOT a direction. Leave it blank if you want the location's orientation to be used for a direction (assuming location is a marker). The useMarkerTransform parameter, if no toward is passed in, will determine if the marker's transform should be used for the entity OR if the marker's direction should be used in which case the entity will face the same way as the marker.
Parameters
playerPlayerIDrequiredegroupEGroupIDrequiredblueprintIDIntegerrequiredlocationMarkerID/PosrequirednumentitiesIntegerrequiredtowardMarkerID/PosoptionalsnapToGroundBooleanoptionalskipForceConstructBooleanoptionaluseMarkerTransformBooleanoptional
Returns
EGroupSource
Declared in the game's script sources at:
scar/scarutil.scar