Function
Util
Util_GarrisonNearbyBuilding
Finds a nearby building to garrison. can ignore occupied [friendly] buildings. return ID of entity it found, or nil if not found
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Util_GarrisonNearbyBuilding(sgroup, pos, radius, occupied, filter)Description
Can also filter out groups not to occupy
Parameters
sgroupSGroupIDrequiredposPositionrequiredradiusRealrequiredoccupiedBooleanoptionalfilterSGroup/Tableoptional
Returns
EntityIDSource
Declared in the game's script sources at:
scar/scarutil.scar