Function
Util
Util_GarrisonNearbyVehicle
Finds a nearby vehicle to garrison. can ignore occupied [friendly] vehicles. return ID of vehicle it found, or nil if not found,
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Util_GarrisonNearbyVehicle(sgroup, pos, radius, occupied, filter)Description
Can also filter out groups not to occupy
Parameters
sgroupSGroupIDrequiredposPositionrequiredradiusRealrequiredoccupiedBooleanoptionalfilterSGroup/Tableoptional
Returns
SquadIDSource
Declared in the game's script sources at:
scar/scarutil.scar