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Function
Util

Util_GarrisonNearbyVehicle

Finds a nearby vehicle to garrison. can ignore occupied [friendly] vehicles. return ID of vehicle it found, or nil if not found,

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Util_GarrisonNearbyVehicle(sgroup, pos, radius, occupied, filter)

Description

Can also filter out groups not to occupy

Parameters

  • sgroupSGroupIDrequired
  • posPositionrequired
  • radiusRealrequired
  • occupiedBooleanoptional
  • filterSGroup/Tableoptional

Returns

SquadID

Source

Declared in the game's script sources at:

scar/scarutil.scar