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Function
Util

Util_SetPlayerCanSkipSequence

Sets it so that a player can skip a scripted sequence. When the skip key is pressed, calls back the given function as a post-sequence setup. noFadeIn stops the system from fading back into gameplay when finished. Call Util_SetPlayerUnableToSkipSequence() when the sequence is finished to disable

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Util_SetPlayerCanSkipSequence(event, skippedCallback, noFadeIn, fadeInTime)

Description

Sets it so that a player can skip a scripted sequence. When the skip key is pressed, calls back the given function as a post-sequence setup. noFadeIn stops the system from fading back into gameplay when finished. Call Util_SetPlayerUnableToSkipSequence() when the sequence is finished to disable

Parameters

  • eventLuaFunctionrequired
  • skippedCallbackLuaFunctionrequired
  • noFadeInBooleanrequired
  • fadeInTimeIntegeroptional

Returns

Void

Source

Declared in the game's script sources at:

scar/scarutil.scar